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Languages: Common and three others (usually Trade Languages)

Skills: three of your choice: (Recommended: Persuasion, Insight, and either Deception or Investigation)

Tools and Vehicles

  • Any tool or vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

​Feats: one of:

​​

Languages: Common and three others (usually Trade Languages)

Skills: three of your choice: (Recommended: Persuasion, Insight, and either Deception or Investigation)

Tools and Vehicles

  • Any tool or vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

​Feats: one of:

​​

Languages: Common and three others (usually Trade Languages)

Skills: three of your choice: (Recommended: Persuasion, Insight, and either Deception or Investigation)

Tools and Vehicles

  • Any tool or vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

​Feats: one of:

​​

Cosmopolitan

Languages: Common and three others (usually Trade Languages)

Skills: three of your choice: (Recommended: Persuasion, Insight, and either Deception or Investigation)

Tools and Vehicles

  • Any tool or vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

​Feats: one of:

​​

In the world of Elkan, the country of Karsa is a cosmopolitan place built for the wealthy to partake of extravagant pleasures at the expense of the lower classes and slaves. Outside Karsa, the cities of Mothside City, Ka'uhane, and Batten Cliffs invite anyone to work in their chaotic ports. The Sleeping Towns are watched by gold dragons who prevent anyone from feeling unwelcome. The Borderlands between orc, human, and elven lands are home to varied peoples and never-ending warfare.

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