Languages: Common, Thieves' Cant and two others. If you later learn Thieves' Cant, you can instead choose a different language.
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
One of:
Mob Tactics
You strike fast and hard, using your ally's help to overcome your target's defenses.
No Action Cost - 1 Creature - 1/Short Rest
When you attack a creature and one of your allies is within 5 ft. of the target, you can roll the attack with advantage.
Narrow Escape
You slip out of your attacker's reach as they attack.
Reaction - Self - 1/Short Rest
Trigger: A creature attacks you, whether they hit or miss.
You immediately move up to your speed without triggering attacks of opportunity. This may prevent your attacker from being able to reach you to make additional attacks.
Languages: Common, Thieves' Cant and two others. If you later learn Thieves' Cant, you can instead choose a different language.
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
One of:
Mob Tactics
You strike fast and hard, using your ally's help to overcome your target's defenses.
No Action Cost - 1 Creature - 1/Short Rest
When you attack a creature and one of your allies is within 5 ft. of the target, you can roll the attack with advantage.
Narrow Escape
You slip out of your attacker's reach as they attack.
Reaction - Self - 1/Short Rest
Trigger: A creature attacks you, whether they hit or miss.
You immediately move up to your speed without triggering attacks of opportunity. This may prevent your attacker from being able to reach you to make additional attacks.
Languages: Common, Thieves' Cant and two others. If you later learn Thieves' Cant, you can instead choose a different language.
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
One of:
Mob Tactics
You strike fast and hard, using your ally's help to overcome your target's defenses.
No Action Cost - 1 Creature - 1/Short Rest
When you attack a creature and one of your allies is within 5 ft. of the target, you can roll the attack with advantage.
Narrow Escape
You slip out of your attacker's reach as they attack.
Reaction - Self - 1/Short Rest
Trigger: A creature attacks you, whether they hit or miss.
You immediately move up to your speed without triggering attacks of opportunity. This may prevent your attacker from being able to reach you to make additional attacks.
Criminal
Languages: Common, Thieves' Cant and two others. If you later learn Thieves' Cant, you can instead choose a different language.
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
One of:
Mob Tactics
You strike fast and hard, using your ally's help to overcome your target's defenses.
No Action Cost - 1 Creature - 1/Short Rest
When you attack a creature and one of your allies is within 5 ft. of the target, you can roll the attack with advantage.
Narrow Escape
You slip out of your attacker's reach as they attack.
Reaction - Self - 1/Short Rest
Trigger: A creature attacks you, whether they hit or miss.
You immediately move up to your speed without triggering attacks of opportunity. This may prevent your attacker from being able to reach you to make additional attacks.
In the world of Elkan, criminals run rampant throughout the world, but are especially common in Morventry, Mothside City, and Tyopalvka. In Morventry, the halfling government takes bribes and looks the other way as robber barons run their provincial cities. In Mothside City, elven crime syndicates control trade and the city guard are thugs. In Tyopalvka, armed gangs roam the wilderness, fighting each other and raiding villages with impunity.