Languages: Common and two others
Skills: two of your choice: (Recommended: Insight and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the cleric spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Protection from Evil and Good. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Languages: Common and two others
Skills: two of your choice: (Recommended: Insight and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the cleric spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Protection from Evil and Good. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Languages: Common and two others
Skills: two of your choice: (Recommended: Insight and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the cleric spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Protection from Evil and Good. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Devout
Languages: Common and two others
Skills: two of your choice: (Recommended: Insight and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the cleric spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Protection from Evil and Good. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
In the world of Elkan, the Solar Hegemony is a predominantly human kingdom ruled by living saints who have ascended and become angels, each embodying one of their revered virtues. The Archangels, the first among the saints, look for mortal paragons of their associated virtues, and raise these mortal paragons as new angels when they die. Further northeast, the gnomish god and Lord of Light, Glanis, walks among his children, encouraging them to take up arms to protect the weak and seek the truth.