Languages: Common and three others: (usually including Elvish, Gnomish, and/or Sylvan)
Skills: two of your choice: (Recommended: Animal Handling and Nature)
Any tool or vehicle type of your choice
Two sets of Artist's Tools of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the druid spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Speak with Animals. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Languages: Common and three others: (usually including Elvish, Gnomish, and/or Sylvan)
Skills: two of your choice: (Recommended: Animal Handling and Nature)
Any tool or vehicle type of your choice
Two sets of Artist's Tools of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the druid spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Speak with Animals. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Languages: Common and three others: (usually including Elvish, Gnomish, and/or Sylvan)
Skills: two of your choice: (Recommended: Animal Handling and Nature)
Any tool or vehicle type of your choice
Two sets of Artist's Tools of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the druid spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Speak with Animals. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Fey-Touched
Languages: Common and three others: (usually including Elvish, Gnomish, and/or Sylvan)
Skills: two of your choice: (Recommended: Animal Handling and Nature)
Any tool or vehicle type of your choice
Two sets of Artist's Tools of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the druid spell list. You use wisdom as your spellcasting ability for this cantrip.
Spells: Speak with Animals. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
In the world of Elkan, two cultural groups count as Fey-Touched. The Wood Elves and Forest Gnomes of Ananua live in shrouded forests and live in harmony with nature. The druids of Maronne raise orphans and runaway children alongside fey spirits.