Languages: Common and two others (usually including Dwarvish or Goblin)
Skills: two of your choice: (Recommended: Athletics and Engineering)
Any tool or vehicle type of your choice
Two Crafting Tools of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Feats: one of:
Languages: Common and two others (usually including Dwarvish or Goblin)
Skills: two of your choice: (Recommended: Athletics and Engineering)
Any tool or vehicle type of your choice
Two Crafting Tools of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Feats: one of:
Languages: Common and two others (usually including Dwarvish or Goblin)
Skills: two of your choice: (Recommended: Athletics and Engineering)
Any tool or vehicle type of your choice
Two Crafting Tools of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Feats: one of:
Forge-Bound
Languages: Common and two others (usually including Dwarvish or Goblin)
Skills: two of your choice: (Recommended: Athletics and Engineering)
Any tool or vehicle type of your choice
Two Crafting Tools of your choice
Items: common clothes and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Feats: one of:
In the world of Elkan, the largest dwarven population lives in Ironhome, where residents spent most days walking around in full-body metal armor. Smithing is something that comes naturally to most dwarves, and many make their own armor. They drink ale, tell boisterous stories, and harden their heart against outsiders. Rumour has it that the dwarves used to be a more open and accepting people, but they are the target of some foul curse.