Languages: Common and two others
Skills: two of your choice: (Recommended: Perception and Survival)
Two tools or vehicle types of your choice
Water Vehicles
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Feats: one of:
Sailor's Vigilance
Having grown up near the water, you remain alert to your surroundings at all times.
Reaction - Self - 1/Short Rest
Trigger: You roll initiative.
You reroll Initiative, taking the higher of the two rolls.
Languages: Common and two others
Skills: two of your choice: (Recommended: Perception and Survival)
Two tools or vehicle types of your choice
Water Vehicles
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Feats: one of:
Sailor's Vigilance
Having grown up near the water, you remain alert to your surroundings at all times.
Reaction - Self - 1/Short Rest
Trigger: You roll initiative.
You reroll Initiative, taking the higher of the two rolls.
Languages: Common and two others
Skills: two of your choice: (Recommended: Perception and Survival)
Two tools or vehicle types of your choice
Water Vehicles
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: