Size: Medium
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Feat: Powerful Build. If you already have this feat, you can instead choose a different level 1 feat.
Labyrinthine Recall
You can perfectly recall every exact path you've traveled, except for any path you traveled while incapacitated.
Gore
You can use your horns as a weapon to gore your enemies. You count as proficient with your horns.
Action - 1 Creature (5 ft.)
Melee Attack
Hit: 1d8 + your strength modifier piercing damage. The first time you hit with this attack on your turn, you also push the target 5 ft.
Size: Medium
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Feat: Powerful Build. If you already have this feat, you can instead choose a different level 1 feat.
Labyrinthine Recall
You can perfectly recall every exact path you've traveled, except for any path you traveled while incapacitated.
Gore
You can use your horns as a weapon to gore your enemies. You count as proficient with your horns.
Action - 1 Creature (5 ft.)
Melee Attack
Hit: 1d8 + your strength modifier piercing damage. The first time you hit with this attack on your turn, you also push the target 5 ft.
Size: Medium
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Feat: Powerful Build. If you already have this feat, you can instead choose a different level 1 feat.
Labyrinthine Recall
You can perfectly recall every exact path you've traveled, except for any path you traveled while incapacitated.
Gore
You can use your horns as a weapon to gore your enemies. You count as proficient with your horns.
Action - 1 Creature (5 ft.)
Melee Attack
Hit: 1d8 + your strength modifier piercing damage. The first time you hit with this attack on your turn, you also push the target 5 ft.
Minotaur

Size: Medium
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Feat: Powerful Build. If you already have this feat, you can instead choose a different level 1 feat.
Labyrinthine Recall
You can perfectly recall every exact path you've traveled, except for any path you traveled while incapacitated.
Gore
You can use your horns as a weapon to gore your enemies. You count as proficient with your horns.
Action - 1 Creature (5 ft.)
Melee Attack
Hit: 1d8 + your strength modifier piercing damage. The first time you hit with this attack on your turn, you also push the target 5 ft.
In the world of Elkan, minotaurs are born from eggs laid by Baphomet, the mad minotaur god of wild magic. The product of strange asexual reproduction, most minotaurs are born into male bodies, though exceptions tend to be the rule with minotaurs. Minotaurs often have eccentric interests or powerful innate magical abilities. The largest minotaur population is in Mothside City, Baphomet's favourite mortal city, though many live within The Maze, the paradoxical demiplane that is Baphomet's own mind. Baphomet can be seen on our home page.