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Languages: Common and three others

Skills: two of your choice: (Recommended: Deception and Stealth)

Tools and Vehicles

  • Two tools or vehicle types of your choice

Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

Charade

You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.

Bonus Action - Self - 1/Short Rest

  • Until the end of your next turn, creatures have disadvantage on attacks against you.

​​​

Languages: Common and three others

Skills: two of your choice: (Recommended: Deception and Stealth)

Tools and Vehicles

  • Two tools or vehicle types of your choice

Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

Charade

You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.

Bonus Action - Self - 1/Short Rest

  • Until the end of your next turn, creatures have disadvantage on attacks against you.

​​​

Languages: Common and three others

Skills: two of your choice: (Recommended: Deception and Stealth)

Tools and Vehicles

  • Two tools or vehicle types of your choice

Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

Charade

You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.

Bonus Action - Self - 1/Short Rest

  • Until the end of your next turn, creatures have disadvantage on attacks against you.

​​​

Outsider

Languages: Common and three others

Skills: two of your choice: (Recommended: Deception and Stealth)

Tools and Vehicles

  • Two tools or vehicle types of your choice

Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

Charade

You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.

Bonus Action - Self - 1/Short Rest

  • Until the end of your next turn, creatures have disadvantage on attacks against you.

​​​

In the world of Elkan, the ruined towns of Fallow and Leslie were abandoned after an undead army swept through and killed most of the inhabitants. Most people who now live there are fugitives or pariahs who don't fit in anywhere else.

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