Languages: Common and three others
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Charade
You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.
Bonus Action - Self - 1/Short Rest
Until the end of your next turn, creatures have disadvantage on attacks against you.
Languages: Common and three others
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Charade
You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.
Bonus Action - Self - 1/Short Rest
Until the end of your next turn, creatures have disadvantage on attacks against you.
Languages: Common and three others
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Charade
You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.
Bonus Action - Self - 1/Short Rest
Until the end of your next turn, creatures have disadvantage on attacks against you.
Outsider
Languages: Common and three others
Skills: two of your choice: (Recommended: Deception and Stealth)
Two tools or vehicle types of your choice
Items: common clothes, traveler's clothes, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Charade
You shift your demeanor and body language to appear more or less dangerous than you really are. Your enemies then either fight more cautiously against you than they need to, or choose to ignore the threat you pose.
Bonus Action - Self - 1/Short Rest
Until the end of your next turn, creatures have disadvantage on attacks against you.
In the world of Elkan, the ruined towns of Fallow and Leslie were abandoned after an undead army swept through and killed most of the inhabitants. Most people who now live there are fugitives or pariahs who don't fit in anywhere else.