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Antimagic Field

Action - Radius - 8th Level (Abjuration) - VSM - 1 Hours

Utility

  • An invisible sphere of antimagic surrounds and moves with you. Within the sphere, spells cannot be cast, summoned creatures disappear, and magic items become mundane.

  • Spells and magical effects are suppressed within the sphere unless created by an artifact or deity. A slot expended to cast a suppressed spell is consumed, and suppression counts against the effect's duration.

    • Targeted Effects: Spells and magical effects that directly target creatures or objects in the sphere (e.g., Magic Missile, Charm) have no effect.

    • Areas of Magic: The area of another spell cannot extend into the sphere. Overlapping areas are suppressed. Example: flames from Wall of Fire. are suppressed within the sphere, creating a gap.

    • Active Spells: Ongoing spells or magical effects on creatures or objects are suppressed while inside the sphere.

    • Magic Items: Properties and powers of magic items are suppressed in the sphere. Example: a Longsword +1 functions as a mundane Longsword. Magic resumes if the item leaves the sphere.

    • Magical Weapons: If used against a target in the sphere, or wielded by a creature inside, a weapon's magical properties are suppressed. If the weapon leaves the sphere (e.g., a fired arrow), its magic resumes immediately.

    • Magical Travel: Teleportation and planar travel fail if the sphere is the origin or destination. Portals and extradimensional openings (e.g., Gate) close while within the sphere.

      Summoned Creatures: A creature or object created or summoned by magic vanishes while inside the sphere, reappearing once its space is no longer covered by it.

    • Dispel Magic: Effects such as Dispel Magic cannot end or suppress an Antimagic Field. Multiple Antimagic Fields do not nullify each other.

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