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Languages: Common and two others

Skills: two of your choice: (Recommended: Athletics and Survival)

​ of your choice

Tools and Vehicles

  • Two tools or vehicle types of your choice

  • One Crafting Tool of your choice

  • One vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

One of:

  • Laborer's Endurance

You gain proficiency in the athletics skills (or another skill if you already have it). You also have advantage on saving throws against effects that could cause Exhaustion.

  • ​Feat: Powerful Build. If you already have this feat, you must instead choose Laborer's Endurance.

Languages: Common and two others

Skills: two of your choice: (Recommended: Athletics and Survival)

​ of your choice

Tools and Vehicles

  • Two tools or vehicle types of your choice

  • One Crafting Tool of your choice

  • One vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

One of:

  • Laborer's Endurance

You gain proficiency in the athletics skills (or another skill if you already have it). You also have advantage on saving throws against effects that could cause Exhaustion.

  • ​Feat: Powerful Build. If you already have this feat, you must instead choose Laborer's Endurance.

Languages: Common and two others

Skills: two of your choice: (Recommended: Athletics and Survival)

​ of your choice

Tools and Vehicles

  • Two tools or vehicle types of your choice

  • One Crafting Tool of your choice

  • One vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

One of:

  • Laborer's Endurance

You gain proficiency in the athletics skills (or another skill if you already have it). You also have advantage on saving throws against effects that could cause Exhaustion.

  • ​Feat: Powerful Build. If you already have this feat, you must instead choose Laborer's Endurance.

Laborer

Languages: Common and two others

Skills: two of your choice: (Recommended: Athletics and Survival)

​ of your choice

Tools and Vehicles

  • Two tools or vehicle types of your choice

  • One Crafting Tool of your choice

  • One vehicle type of your choice

Items: common clothes and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 10 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

One of:

  • Laborer's Endurance

You gain proficiency in the athletics skills (or another skill if you already have it). You also have advantage on saving throws against effects that could cause Exhaustion.

  • ​Feat: Powerful Build. If you already have this feat, you must instead choose Laborer's Endurance.

In the world of Elkan, laborers can be found everywhere. The Borderlands are a place marred by conflict but rife in resources, and cheap laborers are always being brought in from abroad to work the fields and the mines. In metropolis cities like Mothside City, the poor laborers who keep the city running are trampled beneath the feet of their so-called betters, and slavemasters in Mahavala will enslave anyone they can reach, but especially goblinoids.

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