top of page

Item List

On this page, we list every item that is currently on the Elkan Website in full detail. You can filter these items by type, rarity, and more.​

You might instead want to see the pages on nonmagical weapons or nonmagical armor, which includes starting equipment and rules for weapons and armor.

Each item has its own page with a full description.

To refine your results, you can add the following filters. Any selected filters will appear at the bottom, and can be deactivated by clicking them there. Items will only display if they match at least one selected option in each category.

 

Adamantine Weapon +1

Weapon

Uncommon

460 - 1050 Gold, 1 - 10 lbs

Adamantine +1 weapon. Non-heavy: enchanted price + 100 gp. Heavy: enchanted price + 200 gp.

Battleaxe +1

Weapon

Uncommon

470 Gold, 4 lbs

Damage: 1d8 + Strength +1 Slashing Properties: Magic, Versatile (1d10)

Blowgun +1

Weapon

Uncommon

450 Gold, 1 lb

Damage: 1d4 + Dexterity +1 Type: Piercing Properties: Magic, Ammunition, Loading Range: 25/100

Breastplate +1

Armor

Rare

1150 Gold, 20 lbs

Armor Class: 15 + Dexterity (max 17)

Chain Mail +1

Armor

Rare

1100 Gold, 55 lbs

Armor Class: 17

Club +1

Weapon

Uncommon

360 Gold, 2 lbs

Damage: 1d4 + Strength +1 Bludgeoning Properties: Magic, Light

Cold Iron Weapon +1

Weapon

Uncommon

410 - 950 Gold, 1 - 10 lbs

Cold iron +1 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.

Dagger +1

Weapon

Uncommon

370 Gold, 1 lb

Damage: 1d4 + Strength/Dexterity +1 Piercing Properties: Magic, Finesse, Light, Thrown Range: 20/60

Darts +1 (Set of 20)

Weapon

Uncommon

400 Gold, 5 lbs

Damage: 1d4 + Strength/Dexterity +1 Piercing Properties: Magic, Finesse, Thrown, Unwieldy Range: 30/90

Glaive +1

Weapon

Uncommon

550 Gold, 6 lbs

Damage: 1d10 + Strength +1 Slashing Properties: Magic, Heavy, Reach (10 ft.), Two-Handed

Greataxe +1

Weapon

Uncommon

750 Gold, 7 lbs

Damage: 1d12 + Strength +1 Slashing Properties: Magic, Heavy, Two-Handed

Greatclub +1

Weapon

Uncommon

450 Gold, 10 lbs

Damage: 1d10 + Strength +1 Bludgeoning Properties: Magic, Two-Handed

Greatsword +1

Weapon

Uncommon

850 Gold, 6 lbs

Damage: 2d6 + Strength +1 Slashing Properties: Magic, Heavy, Two-Handed

Halberd +1

Weapon

Uncommon

650 Gold, 6 lbs

Damage: 1d10 + Strength +1 Piercing/Slashing Properties: Magic, Heavy, Reach (10 ft.), Two-Handed

Half Plate +1

Armor

Uncommon

1500 Gold, 40 lbs

Armor Class: 16 + Dexterity (max 18)

Hand Crossbow +1

Weapon

Uncommon

750 Gold, 3 lbs

Damage: 1d6 + Dexterity +1 Type: Piercing Properties: Magic, Ammunition, Light, Loading Range: 30/120

Handaxe +1

Weapon

Uncommon

400 Gold, 2 lbs

Damage: 1d6 + Strength +1 Slashing Properties: Magic, Light, Thrown Range: 20/60

Heavy Crossbow +1

Weapon

Uncommon

850 Gold, 18 lbs

Damage: 1d10 + Dexterity +1 Type: Piercing Properties: Magic, Ammunition, Heavy, Loading, Two-Handed Range: 100/400

Javelin +1

Weapon

Uncommon

400 Gold, 2 lbs

Damage: 1d6 + Strength +1 Piercing Properties: Magic, Thrown Range: 30/120

Lance +1

Weapon

Uncommon

550 Gold, 6 lbs

Damage: 1d12 + Strength +1 Piercing Properties: Magic, Mounted, Reach (10 ft.), Unwieldy

Large Shield +1

Armor

Rare

770 Gold, 6 lbs

Armor Class: +3

Leather +1

Armor

Uncommon

540 Gold, 10 lbs

Armor Class: 13 + Dexterity

Light Crossbow +1

Weapon

Uncommon

600 Gold, 5 lbs

Damage: 1d8 + Dexterity +1 Type: Piercing Properties: Magic, Ammunition, Loading, Two-Handed Range: 80/320

Light Hammer +1

Weapon

Uncommon

370 Gold, 2 lbs

Damage: 1d4 + Strength +1 Bludgeoning Properties: Magic, Light, Thrown Range: 20/60

Longbow +1

Weapon

Uncommon

850 Gold, 2 lbs

Damage: 1d8 + Dexterity +1 Type: Piercing Properties: Magic, Ammunition, Heavy, Two-Handed Range: 150/600

Longsword +1

Weapon

Uncommon

500 Gold, 3 lbs

Damage: 1d8 + Strength +1 Slashing Properties: Magic, Versatile (1d10)

Mace +1

Weapon

Uncommon

400 Gold, 4 lbs

Damage: 1d6 + Strength +1 Bludgeoning Properties: Magic

Maul +1

Weapon

Uncommon

750 Gold, 10 lbs

Damage: 2d6 + Strength +1 Bludgeoning Properties: Magic, Heavy, Two-Handed

Morningstar +1

Weapon

Uncommon

500 Gold, 4 lbs

Damage: 1d8 + Strength +1 Piercing Properties: Magic, Versatile (1d10)

Musket +1

Weapon

Uncommon

1100 Gold, 10 lbs

Damage: 1d10 + Dexterity +1 Type: Bludgeoning/Piercing Properties: Magic, Ammunition, Concussive, Loading, Two-Handed Range: 40/120

Pike +1

Weapon

Uncommon

450 Gold, 8 lbs

Damage: 1d10 + Strength +1 Piercing Properties: Magic, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

Pistol +1

Weapon

Uncommon

950 Gold, 3 lbs

Damage: 1d8 + Dexterity +1 Type: Bludgeoning/Piercing Properties: Magic, Ammunition, Concussive, Loading Range: 30/90

Plate +1

Armor

Uncommon

2200 Gold, 65 lbs

Armor Class: 19

Quarterstaff +1

Weapon

Uncommon

400 Gold, 4 lbs

Damage: 1d8 + Strength +1 Bludgeoning Properties: Magic, Reach (10 ft.), Two-Handed

Rapier +1

Weapon

Uncommon

600 Gold, 2 lbs

Damage: 1d8 + Strength/Dexterity +1 Piercing Properties: Magic, Finesse

Scimitar +1

Weapon

Uncommon

500 Gold, 3 lbs

Damage: 1d6 + Strength/Dexterity +1 Slashing Properties: Magic, Finesse, Light

Shortbow +1

Weapon

Uncommon

600 Gold, 2 lbs

Damage: 1d6 + Dexterity +1 Type: Piercing Properties: Magic, Ammunition, Two-Handed Range: 80/320

Shortsword +1

Weapon

Uncommon

450 Gold, 2 lbs

Damage: 1d6 + Strength/Dexterity +1 Piercing Properties: Magic, Finesse, Light

Sickle +1

Weapon

Uncommon

360 Gold, 2 lbs

Damage: 1d4 + Strength +1 Slashing Properties: Magic, Finesse, Light

Silver Weapon +1

Weapon

Uncommon

410 - 950 Gold, 1 - 10 lbs

Silver +1 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.

Sling +1

Weapon

Uncommon

400 Gold, 1 lb

Damage: 1d4 + Dexterity +1 Type: Bludgeoning Properties: Magic, Ammunition Range: 30/120

Small Shield +1

Armor

Rare

505 Gold, 2 lbs

Armor Class: +2

Spear +1

Weapon

Uncommon

400 Gold, 3 lbs

Damage: 1d6 + Strength +1 Piercing Properties: Magic, Reach (10 ft.), Thrown, Versatile (1d8) Range: 20/60

Warhammer +1

Weapon

Uncommon

500 Gold, 4 lbs

Damage: 1d8 + Strength +1 Bludgeoning Properties: Magic, Versatile (1d10)

Whip +1

Weapon

Uncommon

400 Gold, 3 lbs

Damage: 1d4 + Strength/Dexterity +1 Slashing Properties: Magic, Finesse, Reach (10 ft.)

Adamantine Weapon +2

Weapon

Rare

1540 - 3600 Gold, 1 - 10 lbs

Adamantine +2 weapon. Non-heavy: enchanted price + 100 gp. Heavy: enchanted price + 200 gp.

Battleaxe +2

Weapon

Rare

1880 Gold, 4 lbs

Damage: 1d8 + Strength +2 Slashing Properties: Magic, Versatile (1d10)

Blowgun +2

Weapon

Rare

1800 Gold, 1 lb

Damage: 1d4 + Dexterity +2 Type: Piercing Properties: Magic, Ammunition, Loading Range: 25/100

Breastplate +2

Armor

Very Rare

4600 Gold, 20 lbs

Armor Class: 16 + Dexterity (max 18)

Chain Mail +2

Armor

Very Rare

4400 Gold, 55 lbs

Armor Class: 18

  • 7
    Page 5
bottom of page