Bard
Performers, musicians, and explorers. Bards use magic, martial skill, and inspiring performances to support the other members of the party.
This version of the bard class follows the baseline 5e concept closely, but we gave abilities quality of life improvements, replaced the 20th level ability, and allowed bards to integrate musical performance with their spellcasting. Existing 5e subclasses will all work mechanically with this form of the bard class. Click here for a summary of changes.

Level 1 Bards
When you create a level 1 bard, follow these steps to add the following to your character:
Ability Scores
You can take one of these recommended ability score arrays, or you can roll or assign them yourself. You can switch any two ability scores, but you do not add any further bonuses (they're already included).
Strength: 8 Dexterity: 16 Constitution: 14 Intelligence: 10 Wisdom: 10 Charisma: 16
Strength: 8 Dexterity: 14 Constitution: 14 Intelligence: 12 Wisdom: 12 Charisma: 16
Feat
You gain a level 1 feat of your choice. You can choose from the feats available to all classes or choose a level 1 class-specific feat, if there is one available.
Hit Points
At First Level: 8 + Constitution Modifier
At Higher Levels: 1d8 (or 5) + Constitution Modifier
Hit Dice: 1d8 per bard level
Proficiencies
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Scimitars, Shortswords
Tools: two Musical Instrument types of your choice
Saving Throws: Wisdom, Charisma
Skill Proficiencies: Performance, and three of your choice
Items
any Simple Weapon -OR- a small shield
padded armor and a dagger
three Musical Instruments
a backpack containing: 1 bedroll, 1 set of fine clothes, 5 rations, 1 rope, 1 tinderbox, 5 torches, 1 waterskin containing 5 pints of water
Multiclass Characters
Instead of leveling up in your original class, you can take a bard level when you level up. When you do, you gain only a portion of what first level bards gain.
Class Features
Class features here are sorted by level. When you reach a level as indicated by the icons on the left, you gain all feature or feature improvements listed between the red lines. For example, at first level bards gain the Bard Spellcasting and Bardic Inspiration abilities.
Bardic Inspiration
Your spells, words, or music take on an inspiring quality, empowering and pushing your ally to succeed rather than fail.
Reaction - 1 Ally (60 ft.) - 2/Short Rest* - Magical
Trigger: An ally other than yourself misses an attack roll, fails a saving throw, or fails a skill check. The ally must be able to hear you.
You inspire your ally. You can roll 1d6* and add the number to the total, potentially turning the failure into a success.
Regardless of whether you succeed or fail together, you expend a use of this ability. If you are at least level 5, you have the Counterpoint feature and don't expend a use when the roll fails.
*Your Bardic Inspiration die changes from a d6 to larger dice and you get more uses of this ability when you reach certain levels in this class, as shown in the Bard Progression Table.
Bard Spellcasting
You've learned to untangle and reshape the fabric of reality in harmony with your words and music. Your spells are part of your artistic repertoire, magic that you can tune to different situations. You use charisma as your spellcasting ability for bard spells, since your magic draws on powerful emotion as you speak or perform music.