Bard
Performers, musicians, and explorers. Bards use magic, martial skill, and inspiring performances to support the other members of the party.
This version of the bard class follows the baseline 5e concept closely, but we gave abilities quality of life improvements, replaced the 20th level ability, and allowed bards to integrate musical performance with their spellcasting. Existing 5e subclasses will all work mechanically with this form of the bard class. Click here for a summary of changes.

Level 1 Bards
When you create a level 1 bard, follow these steps to add the following to your character:
Ability Scores
You can take one of these recommended ability score arrays, or you can roll or assign them yourself. You can switch any two ability scores, but you do not add any further bonuses (they're already included).
Strength: 8 Dexterity: 16 Constitution: 14 Intelligence: 10 Wisdom: 10 Charisma: 16
Strength: 8 Dexterity: 14 Constitution: 14 Intelligence: 12 Wisdom: 12 Charisma: 16
Feat
You gain a level 1 feat of your choice. You can choose from the feats available to all classes or choose a level 1 class-specific feat, if there is one available.
Hit Points
At First Level: 8 + Constitution Modifier
At Higher Levels: 1d8 (or 5) + Constitution Modifier
Hit Dice: 1d8 per bard level
Proficiencies
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Scimitars, Shortswords
Tools: three Musical Instruments of your choice
Saving Throws: Wisdom, Charisma
Skill Proficiencies: Performance, and three of your choice
Items
any Simple Weapon -OR- a small shield
padded armor and a dagger
three Musical Instruments
a diplomat's pack -OR- an entertainer's pack
Multiclass Characters
Instead of leveling up in your original class, you can take a bard level when you level up. When you do, you gain only a portion of what first level bards gain.