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Item List

On this page, we list every item that is currently on the Elkan Website in full detail. You can filter these items by type, rarity, and more.​

You might instead want to see the pages on nonmagical weapons or nonmagical armor, which includes starting equipment and rules for weapons and armor.

Each item has its own page with a full description.

To refine your results, you can add the following filters. Any selected filters will appear at the bottom, and can be deactivated by clicking them there. Items will only display if they match at least one selected option in each category.

 

Club +2

Weapon

Rare

1440 Gold, 2 lbs

Damage: 1d4 + Strength +2 Bludgeoning Properties: Magic, Light

Cold Iron Weapon +2

Weapon

Rare

1490 - 3500 Gold, 1 - 10 lbs

Cold iron +2 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.

Dagger +2

Weapon

Rare

1480 Gold, 1 lb

Damage: 1d4 + Strength/Dexterity +2 Piercing Properties: Magic, Finesse, Light, Thrown Range: 20/60

Darts +2 (Set of 20)

Weapon

Rare

1600 Gold, 5 lbs

Damage: 1d4 + Strength/Dexterity +2 Piercing Properties: Magic, Finesse, Thrown, Unwieldy Range: 30/90

Glaive +2

Weapon

Rare

2200 Gold, 6 lbs

Damage: 1d10 + Strength +2 Slashing Properties: Magic, Heavy, Reach (10 ft.), Two-Handed

Greataxe +2

Weapon

Rare

3000 Gold, 7 lbs

Damage: 1d12 + Strength +2 Slashing Properties: Magic, Heavy, Two-Handed

Greatclub +2

Weapon

Rare

1800 Gold, 10 lbs

Damage: 1d10 + Strength +2 Bludgeoning Properties: Magic, Two-Handed

Greatsword +2

Weapon

Rare

3400 Gold, 6 lbs

Damage: 2d6 + Strength +2 Slashing Properties: Magic, Heavy, Two-Handed

Halberd +2

Weapon

Rare

2600 Gold, 6 lbs

Damage: 1d10 + Strength +2 Piercing/Slashing Properties: Magic, Heavy, Reach (10 ft.), Two-Handed

Half Plate +2

Armor

Rare

6000 Gold, 40 lbs

Armor Class: 17 + Dexterity (max 19)

Hand Crossbow +2

Weapon

Rare

3000 Gold, 3 lbs

Damage: 1d6 + Dexterity +2 Type: Piercing Properties: Magic, Ammunition, Light, Loading Range: 30/120

Handaxe +2

Weapon

Rare

1600 Gold, 2 lbs

Damage: 1d6 + Strength +2 Slashing Properties: Magic, Light, Thrown Range: 20/60

Heavy Crossbow +2

Weapon

Rare

3400 Gold, 18 lbs

Damage: 1d10 + Dexterity +2 Type: Piercing Properties: Magic, Ammunition, Heavy, Loading, Two-Handed Range: 100/400

Javelin +2

Weapon

Rare

1600 Gold, 2 lbs

Damage: 1d6 + Strength +2 Piercing Properties: Magic, Thrown Range: 30/120

Lance +2

Weapon

Rare

2200 Gold, 6 lbs

Damage: 1d12 + Strength +2 Piercing Properties: Magic, Mounted, Reach (10 ft.), Unwieldy

Large Shield +2

Armor

Very Rare

3080 Gold, 6 lbs

Armor Class: +4

Leather +2

Weapon

Rare

2160 Gold, 10 lbs

Armor Class: 14 + Dexterity

Light Crossbow +2

Weapon

Rare

2400 Gold, 5 lbs

Damage: 1d8 + Dexterity +2 Type: Piercing Properties: Magic, Ammunition, Loading, Two-Handed Range: 80/320

Light Hammer +2

Weapon

Rare

1480 Gold, 2 lbs

Damage: 1d4 + Strength +2 Bludgeoning Properties: Magic, Light, Thrown Range: 20/60

Longbow +2

Weapon

Rare

3400 Gold, 2 lbs

Damage: 1d8 + Dexterity +2 Type: Piercing Properties: Magic, Ammunition, Heavy, Two-Handed Range: 150/600

Longsword +2

Weapon

Rare

2000 Gold, 3 lbs

Damage: 1d8 + Strength +2 Slashing Properties: Magic, Versatile (1d10)

Mace +2

Weapon

Rare

1600 Gold, 4 lbs

Damage: 1d6 + Strength +2 Bludgeoning Properties: Magic

Maul +2

Weapon

Rare

3000 Gold, 10 lbs

Damage: 2d6 + Strength +2 Bludgeoning Properties: Magic, Heavy, Two-Handed

Morningstar +2

Weapon

Rare

2000 Gold, 4 lbs

Damage: 1d8 + Strength +2 Piercing Properties: Magic, Versatile (1d10)

Musket +2

Weapon

Rare

4400 Gold, 10 lbs

Damage: 1d10 + Dexterity +2 Type: Bludgeoning/Piercing Properties: Magic, Ammunition, Concussive, Loading, Two-Handed Range: 40/120

Pike +2

Weapon

Rare

1800 Gold, 8 lbs

Damage: 1d10 + Strength +2 Piercing Properties: Magic, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

Pistol +2

Weapon

Rare

3800 Gold, 3 lbs

Damage: 1d8 + Dexterity +2 Type: Bludgeoning/Piercing Properties: Magic, Ammunition, Concussive, Loading Range: 30/90

Plate +2

Armor

Rare

8800 Gold, 65 lbs

Armor Class: 20

Quarterstaff +2

Weapon

Rare

1600 Gold, 4 lbs

Damage: 1d8 + Strength +2 Bludgeoning Properties: Magic, Reach (10 ft.), Two-Handed

Rapier +2

Weapon

Rare

2400 Gold, 2 lbs

Damage: 1d8 + Strength/Dexterity +2 Piercing Properties: Magic, Finesse

Scimitar +2

Weapon

Rare

2000 Gold, 3 lbs

Damage: 1d6 + Strength/Dexterity +2 Slashing Properties: Magic, Finesse, Light

Shortbow +2

Weapon

Rare

2400 Gold, 2 lbs

Damage: 1d6 + Dexterity +2 Type: Piercing Properties: Magic, Ammunition, Two-Handed Range: 80/320

Shortsword +2

Weapon

Rare

1800 Gold, 2 lbs

Damage: 1d6 + Strength/Dexterity +2 Piercing Properties: Magic, Finesse, Light

Sickle +2

Weapon

Rare

1440 Gold, 2 lbs

Damage: 1d4 + Strength +2 Slashing Properties: Magic, Finesse, Light

Silver Weapon +2

Weapon

Rare

1490 - 3500 Gold, 1 - 10 lbs

Silver +2 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.

Sling +2

Weapon

Rare

1600 Gold, 1 lb

Damage: 1d4 + Dexterity +2 Type: Bludgeoning Properties: Magic, Ammunition Range: 30/120

Small Shield +2

Armor

Very Rare

2020 Gold, 2 lbs

Armor Class: +3

Spear +2

Weapon

Rare

1600 Gold, 3 lbs

Damage: 1d6 + Strength +2 Piercing Properties: Magic, Reach (10 ft.), Thrown, Versatile (1d8) Range: 20/60

Warhammer +2

Weapon

Rare

2000 Gold, 4 lbs

Damage: 1d8 + Strength +2 Bludgeoning Properties: Magic, Versatile (1d10)

Whip +2

Weapon

Rare

1600 Gold, 3 lbs

Damage: 1d4 + Strength/Dexterity +2 Slashing Properties: Magic, Finesse, Reach (10 ft.)

Adamantine Weapon +3

Weapon

Very Rare

5860 - 13800 Gold, 1 - 10 lbs

Adamantine +3 weapon. Non-heavy: enchanted price + 100 gp. Heavy: enchanted price + 200 gp.

Battleaxe +3

Weapon

Very Rare

7520 Gold, 4 lbs

Damage: 1d8 + Strength +3 Slashing Properties: Magic, Versatile (1d10)

Blowgun +3

Weapon

Very Rare

7200 Gold, 1 lb

Damage: 1d4 + Dexterity +3 Type: Piercing Properties: Magic, Ammunition, Loading Range: 25/100

Breastplate +3

Armor

Legendary

18400 Gold, 20 lbs

Armor Class: 17 + Dexterity (max 19)

Chain Mail +3

Armor

Legendary

17600 Gold, 55 lbs

Armor Class: 19

Club +3

Weapon

Very Rare

5760 Gold, 2 lbs

Damage: 1d4 + Strength +3 Bludgeoning Properties: Magic, Light

Cold Iron Weapon +3

Weapon

Very Rare

5810 - 13700 Gold, 1 - 10 lbs

Cold iron +3 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.

Dagger +3

Weapon

Very Rare

5920 Gold, 1 lb

Damage: 1d4 + Strength/Dexterity +3 Piercing Properties: Magic, Finesse, Light, Thrown Range: 20/60

Darts +3 (Set of 20)

Weapon

Very Rare

6400 Gold, 5 lbs

Damage: 1d4 + Strength/Dexterity +3 Piercing Properties: Magic, Finesse, Thrown, Unwieldy Range: 30/90

Glaive +3

Weapon

Very Rare

8800 Gold, 6 lbs

Damage: 1d10 + Strength +3 Slashing Properties: Magic, Heavy, Reach (10 ft.), Two-Handed

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