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Item List

On this page, we list every item that is currently on the Elkan Website in full detail. You can filter these items by type, rarity, and more.​

You might instead want to see the pages on nonmagical weapons or nonmagical armor, which includes starting equipment and rules for weapons and armor.

Each item has its own page with a full description.

To refine your results, you can add the following filters. Any selected filters will appear at the bottom, and can be deactivated by clicking them there. Items will only display if they match at least one selected option in each category.

 

Topaz

Sundries

Rare

350 Gold, 0.1 lbs

Torch

Lights, Exploration Supplies, Weapon

Common

0.01 Gold, 1 lbs

Action - 1 Hour

Traveler's Clothes

Clothing, Sundries

Common

5 Gold, 5 lbs

Traveler's Clothes are resilient garments designed for travel in various environments. They are on the nicer side, but look out of place indoors.

Trombone

Sundries

Common

20 Gold, 5 lbs

Trumpet

Sundries

Common

10 Gold, 2 lbs

Uniform

Clothing, Sundries

Common

5 Gold, 3 lbs

While wearing a uniform, you appear like a member of the organization that normally wears it, and you have advantage on deception checks to pass yourself off as a member.

Violin

Sundries

Common

30 Gold, 1 lbs

Wardstone

Spell Component

Rare

500 Gold, 10 lbs

When activated, a wardstone is used project a Forbiddance spell over an area. It is not consumed by the spell, but it becomes immobile and cannot be used again until the spell is ended.

Waterskin

Containers, Sundries

Common

0.5 Gold, 1 lb

A Waterskin holds up to 4 pints. If you don't drink sufficient water, you risk dehydration.

Whip

Weapon

Common

5 Gold, 3 lbs

Damage: 1d4 + Strength/Dexterity Type: Slashing Properties: Finesse, Reach (10 ft.)

Whistle

Sundries

Common

0.05 Gold, 0.1 lbs

A whistle can produce a sound that can be heard up to 600 feet away.

Woodwind Instrument

Tool

Common

15 Gold, 1 lbs

Each type of musical instrument requires a separate proficiency.

Xylophone

Sundries

Common

25 Gold, 15 lbs

Adamantine Weapon

Weapon

Uncommon

101 - 250 Gold, 1 - 10 lbs

Adamantine weapon. Non-heavy weapons cost base + 100 gp; heavy weapons cost base + 200 gp.

Battleaxe

Weapon

Common

12 Gold, 4 lbs

Damage: 1d8 + Strength Type: Slashing Properties: Versatile (1d10)

Blowgun

Weapon

Common

10 Gold, 1 lbs

Damage: 1d4 + Dexterity Type: Piercing Properties: Ammunition, Loading Range: 25/100

Club

Weapon

Common

1 Gold, 2 lbs

Damage: 1d4 + Strength Type: Bludgeoning Properties: Light

Cold Iron Weapon

Weapon

Uncommon

51 - 150 Gold, 1 - 10 lbs

Cold iron weapon. Non-heavy weapons cost base + 50 gp; heavy weapons cost base + 100 gp.

Dagger

Weapon

Common

2 Gold, 1 lb

Damage: 1d4 + Strength/Dexterity Type: Piercing Properties: Finesse, Light, Thrown Range: 20/60

Darts (Set of 20)

Weapon

Common

1 Gold, 5 lbs

Damage: 1d4 + Strength/Dexterity Type: Piercing Properties: Finesse, Thrown, Unwieldy Range: 30/90

Glaive

Weapon

Common

20 Gold, 6 lbs

Damage: 1d10 + Strength Type: Slashing Properties: Heavy, Reach (10 ft.), Two-Handed

Greataxe

Weapon

Common

40 Gold, 7 lbs

Damage: 1d12 + Strength Type: Slashing Properties: Heavy, Two-Handed

Greatclub

Weapon

Common

10 Gold, 10 lbs

Damage: 1d10 + Strength Type: Bludgeoning Properties: Two-Handed

Greatsword

Weapon

Common

50 Gold, 6 lbs

Damage: 2d6 + Strength Type: Slashing Properties: Heavy, Two-Handed

Halberd

Weapon

Common

30 Gold, 6 lbs

Damage: 1d10 + Strength Type: Piercing/Slashing Properties: Heavy, Reach (10 ft.), Two-Handed

Hand Crossbow

Weapon

Common

40 Gold, 3 lbs

Damage: 1d6 + Dexterity Type: Piercing Properties: Ammunition, Light, Loading Range: 30/120

Handaxe

Weapon

Common

5 Gold, 2 lbs

Damage: 1d6 + Strength Type: Slashing Properties: Light, Thrown Range: 20/60

Heavy Crossbow

Weapon

Common

50 Gold, 18 lbs

Damage: 1d10 + Dexterity Type: Piercing Properties: Ammunition, Heavy, Loading, Two-Handed Range: 100/400

Javelin

Weapon

Common

5 Gold, 2 lbs

Damage: 1d6 + Strength Type: Piercing Properties: Thrown Range: 30/120

Lance

Weapon

Common

20 Gold, 6 lbs

Damage: 1d12 + Strength Type: Piercing Properties: Heavy, Mounted, Reach (10 ft.), Unwieldy

Light Crossbow

Weapon

Common

25 Gold, 5 lbs

Damage: 1d8 + Dexterity Type: Piercing Properties: Ammunition, Loading, Two-Handed Range: 80/320

Light Hammer

Weapon

Common

2 Gold, 2 lbs

Damage: 1d4 + Strength Type: Bludgeoning Properties: Light, Thrown Range: 20/60

Longbow

Weapon

Common

50 Gold, 2 lbs

Damage: 1d8 + Dexterity Type: Piercing Properties: Ammunition, Heavy, Two-Handed Range: 150/600

Longsword

Weapon

Common

15 Gold, 3 lbs

Damage: 1d8 + Strength Type: Slashing Properties: Versatile (1d10)

Mace

Weapon

Common

5 Gold, 4 lbs

Damage: 1d6 + Strength Type: Bludgeoning

Maul

Weapon

Common

40 Gold, 10 lbs

Damage: 2d6 + Strength Type: Bludgeoning Properties: Heavy, Two-Handed

Morningstar

Weapon

Common

15 Gold, 4 lbs

Damage: 1d8 + Strength Type: Piercing Properties: Versatile (1d10)

Musket

Weapon

Common

75 Gold, 10 lbs

Damage: 1d10 + Dexterity Type: Bludgeoning/Piercing Properties: Ammunition, Concussive, Loading, Two-Handed Range: 40/120

Pike

Weapon

Common

10 Gold, 8 lbs

Damage: 1d10 + Strength Type: Piercing Properties: Reach (15 ft.), Two-Handed, Unwieldy

Pistol

Weapon

Common

60 Gold, 3 lbs

Damage: 1d8 + Dexterity Type: Bludgeoning/Piercing Properties: Ammunition, Concussive, Loading Range: 30/90

Quarterstaff

Weapon

Common

5 Gold, 4 lbs

Damage: 1d8 + Strength Type: Bludgeoning Properties: Reach (10 ft.), Two-Handed

Rapier

Weapon

Common

25 Gold, 2 lbs

Damage: 1d8 + Strength/Dexterity Type: Piercing Properties: Finesse

Scimitar

Weapon

Common

15 Gold, 3 lbs

Damage: 1d6 + Strength/Dexterity Type: Slashing Properties: Finesse, Light

Shortbow

Weapon

Common

25 Gold, 2 lbs

Damage: 1d6 + Dexterity Type: Piercing Properties: Ammunition, Two-Handed Range: 80/320

Shortsword

Weapon

Common

10 Gold, 2 lbs

Damage: 1d6 + Strength/Dexterity Type: Piercing Properties: Finesse, Light

Sickle

Weapon

Common

1 Gold, 2 lbs

Damage: 1d4 + Strength Type: Slashing Properties: Finesse, Light

Silver Weapon

Weapon

Common

51 - 150 Gold, 1 - 10 lbs

Silver-coated weapon. Non-heavy weapons cost base + 50 gp; heavy weapons cost base + 100 gp.

Sling

Weapon

Common

5 Gold, 1 lb

Damage: 1d4 + Dexterity Type: Bludgeoning Properties: Ammunition Range: 30/120

Spear

Weapon

Common

5 Gold, 3 lbs

Damage: 1d6 + Strength Type: Piercing Properties: Reach (10 ft.), Thrown, Versatile (1d8) Range: 20/60

Warhammer

Weapon

Common

15 Gold, 4 lbs

Damage: 1d8 + Strength Type: Bludgeoning Properties: Versatile (1d10)

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